#pragma once
#include <stdint.h>
#include "upng.h"

typedef uint32_t colour_t;

typedef struct
{
  upng_t *upngTexture;
  int width;
  int height;
  colour_t *texture_buffer;
} texture_t;

extern texture_t wallTextures[9];

void loadWallTextures();
void freeWallTextures();
